AI Animations

Auto-rig and animate 3D characters with AI

Turn a static 3D model into a rigged, animated character in minutes. Sloyd applies a skeleton automatically and adds motion — no manual weight painting or keyframing required.

Humanoid 3D character with a skeleton rig overlay and an animation timeline
AI-generated character rig with an automatically fitted skeleton

Auto-rigging without the manual work

Sloyd detects your character’s structure and fits a skeleton automatically. Skip the hours of joint placement and weight painting that traditional rigging demands.

Animated 3D character previewed with a motion timeline

AI animation in a few clicks

Add walk cycles, idles, and other motions to your rigged character with Sloyd’s Animate tool. Preview the result in the browser before you export.

A reference video clip of a person running, with the motion transferring onto a rigged 3D character

Turn a video into animation

Upload a short full-body video clip and Sloyd captures the motion and maps it onto your character — reference your own movement instead of describing it. Video to animation is a Pro feature.

One rigged character connected to multiple animation pose clips

Many animations on one character

Build up a set of motions on the same rigged model — walk, run, idle, attack — and reuse them across your project. One character with a clean skeleton plays every clip, which is exactly how animation works inside Unity, Unreal, and Godot.

Rigged 3D model alongside its wireframe, ready for a game engine

Game-engine ready

Export rigged, animated characters as GLB and drop them straight into Unity, Unreal, Godot, or Blender. Clean skeletons and standard formats mean no re-rigging on import.

How to rig and animate a 3D model with AI

  1. 1

    Generate or upload a model

    Start from a model you generated in Sloyd or bring your own character into the Animation lab.

  2. 2

    Auto-rig the character

    Sloyd fits a skeleton to your model automatically — no manual joint placement or weight painting.

  3. 3

    Animate and export

    Apply motion with the Animate tool, preview it in the browser, then export a rigged GLB for your engine.

Sloyd 3D treasure chests

Bring your characters to life