Our main purpose is to support creators with the tools they need to stay creative. We believe that with an easy to use 3D-creation tool, less time and resources is needed on painstakingly modeling every asset, allowing creators to focus on other creative elements of their production.
If you are creating a game, virtual world or experience, you need a lot of stuff to make the environment come to life. We think it's too time consuming and hard to achieve this today and want to simplify 3D, while still giving creators the tools to stay unique. With this, we hope to enable more people to create amazing games and experiences.
We believe 3D-creation should be a lot easier, so you can spend time on what matters to you.
To us, the most important thing is to support creators with the tools they need to stay creative.
We enable more people to create amazing games and experiences, by making 3D art approachable.
It all started with an idea for an indie game. Our now co-founder and CTO Øyvind Sørøy, had spent years honing his skills in both game design, programming and 3D modeling after a decade in the gaming industry. Throughout his career, he had worked on franchises like FIFA and The Sims, and released his own indie games. The time was ready to build an open world game. As a solo developer.
He quickly realized how tedious, repetitive, and tiring creating all the 3D assets for the game was. Wanting a huge, expansive environment, he searched for any tool that could provide what he needed in terms of speed and quality. Nothing sufficed. He started coding an algorithm to generate the assets he needed. Soon, the game had procedural generated assets, all generated at runtime.
It didn’t take long before it dawned on him how much potential this could have for not just his game, but for any developer who wanted the power of runtime procedural generation. The idea also developed: with procedural comes rules. With rules comes automation. A vision was born.
Øyvind connected with Machine Learning evangelist and product manager Avi Latner, and lifelong gamer and management consultant Andreas Edesberg, finding an exciting common ground in their passion for creative technology. They found their first investors, incorporated the company, Sloyd was born, and they set out their journey together to revolutionize 3D creation.
We believe that 3D creation can become a lot smarter and a lot faster than it is today.
Our first way of tackling this is with our Web App, where content is powered by talented 3D artists from our team and our community. You can access the generation capabilities directly in Unity using our SDK and Plugin for runtime generation. Finally, you can connect text-to-3D to your application easily with our API.
At the same time, we are continuously developing our AI capabilities. We believe that our approach for generative 3D will mean not only smart generation, but also with clean topology for runtime use.