Sloyd Tutorial

How to Prompt in Sloyd's Template Editor - Generating 3D Assets

How to Prompt in Sloyd's Template Editor - Generating 3D Assets

Use AI prompting to generate and customize buildings, weapons, and various props with Sloyd, to simplify your 3D asset creation!

Are you a game developer, designer, or hobbyist interested in 3D modeling but put off by complex software? Do you require clean geometry and nicely organized UV maps for textures?

Sloyd’s Template Editor offers a streamlined, intuitive way to create customized 3D assets through simple text prompts.

What is Prompting in the Template Editor?

Prompting in Sloyd's Template Editor means using short text commands to quickly generate customizable 3D assets. Unlike traditional 3D modeling tools, Sloyd combines parametric models with AI, allowing users to rapidly generate precise, game-ready assets. By typing in a brief description, the system interprets your input and generates a corresponding model, eliminating cumbersome manual setups.

Note: While Template Editor prompting focuses primarily on parametric objects, Sloyd also offers separate AI generation from text or images, supporting characters, creatures, and animals.

What is Prompting?

Prompting is the use of artificial intelligence to facilitate the generation of content or assets based on simple text commands. In the context of Sloyd, AI prompting serves as a quick and efficient way to produce 3D models. Users simply type in a short description of the object they wish to create, and the AI interprets this to generate a corresponding 3D asset. It's an intuitive approach that significantly reduces the learning curve often associated with 3D modeling tools, allowing you to skip tedious setups and jump straight into customization.

How Does 3D Model Prompting Work in Sloyd's Template Editor?

3D prompt - The Basics: Text to Model

You can start generating a 3D asset simply by typing what you're looking for. Input something like "Majestic staff with horns," and the system will immediately present a 3D model resembling your request. Think of it as your starting point in the vast world of 3D customization.

3d prompt

The Role of Generators and Parts

In Sloyd's current version, AI prompting works by picking from predefined options known as 'Generators' and 'Parts'. Here's how it goes:

  1. Reading the Prompt: The AI reads your text input.
  2. Determining the Right Category: The AI then matches your input with a suitable category like weapons, buildings, or furniture.
  3. Choosing the Right Generator: Then the AI finds the generator that best fits the prompt, like rifles, apartment houses, or mage staffs.
  4. Selecting Parts: Within that generator, it chooses the parts that match your description the best. For example, you can ask to generate a medieval house with a tower and it will assemble those parts for you.

Specific 3d modeling prompts

Sloyd's AI prompting is programmed to understand various types of objects and terms within a given category. For example, it knows the difference between an M16 and an AK-47 if you're creating weapons.

weapon 3d modeling prompts
When creating weapons, try prompting for different rifle models

The typical workflow working with Sloyd Template Editor

Step 1: Spawning a Generator

You can manually select a generator from the browse section, or speed things up by using a descriptive AI prompt. Unlike a simple search tool, the creation AI customizes the generators to closely match your prompt. For example:

  • Typing "sofa" generates a standard model.
  • Typing "a huge sofa that fits the entire cast of Sopranos" results in a larger sofa with multiple seats, possibly with a leather texture to match the described style.

The AI considers style, atmosphere, and key elements in your prompt to create a tailored model. It also recognizes specific product features, like distinguishing between different sword models (e.g., "broad sword with spikes").

Step 2: Customizing Your Model

After generating the base model, you can further customize it using intuitive sliders, toggles, and switches. These adjustments allow you to:

  • Tweak proportions
  • Add or remove features
  • Explore design variations

Here, the editing AI helps save time. Simply prompt the AI with descriptions like "make it look cuter" or "add more detail," and it automatically applies relevant adjustments.

Step 3: Exporting Your Model

Once customization is complete, export your finished model seamlessly. Sloyd ensures easy integration into your games, animations, or other 3D projects.

Supported and Unsupported Categories in Template Editor Prompting

The Template Editor is specifically optimized for certain asset types:

Supported Object Types:

  • 🏘️ Buildings
  • 🔫 Weapons
  • 🚦 Props
  • 🪑 Furniture
  • 🚗 Vehicles

Unsupported Categories (But Available via Sloyd’s Generative AI, text and image to 3D):

  • 🦸 People
  • 🐻 Animals

When requesting unsupported objects, the Template Editor generates the closest possible match. For fully supported generation of organic shapes, humans, or animals, use Sloyd’s separate Text-to-3D or Image-to-3D AI tools.

Advanced Customization in Template Editor

Sloyd’s Template Editor already offers advanced capabilities for precise asset customization:

  • Parameter Customization: Specify exact dimensions directly through your prompts (e.g., tower width or staff length).
  • Material and Color Controls: Prompt specific material and color changes, like "make the tower blue and metallic," instantly updating your 3D asset.

Comparison of Template Editor vs. Gen AI

Feature Template Editor (Parametric AI) Gen AI (Text-to-3D/Image-to-3D)
Customization Method Parametric models with sliders and toggles AI-generated models without manual parametric adjustments
Supported Categories Buildings, Weapons, Props, Furniture, Vehicles People, Animals, Organic shapes, characters
Precision of Results High precision and control through parametric adjustments High flexibility and creativity, less parametric control
Editing Capabilities Direct in-app customization with detailed parameter adjustments Limited direct editing; models usually require external software for modifications
UV Mapping Highly organized and easily editable UVs More complex UVs, harder to manually edit
Geometry Optimized hard-surface topology, precise and efficient Photogrammetry-style topology, organic and detailed but less optimized
Typical Use Cases Game-ready assets, architectural elements, detailed props Characters, creatures, concept art, exploratory and organic designs

Conclusion

Prompting in Sloyd’s Template Editor significantly simplifies the process of generating customized 3D assets. By leveraging intuitive text prompts and sophisticated parametric generators, you can bypass tedious manual processes, rapidly create base models, and have ample room for further customization.

If traditional modeling feels overwhelming, remember—Sloyd’s Template Editor prompting has already handled the hardest parts, empowering you to focus purely on creativity and personal refinement.

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